﻿using System.Collections.Generic;
using System.Text;

namespace 热更验证
{
    struct Riyue
    {
        /// <summary>
        /// Id
        /// </summary>
        public string petId;

        /// <summary>
        /// 精灵名字
        /// </summary>
        public string petName;

        /// <summary>
        /// 模型
        /// </summary>
        public string petModel;

        /// <summary>
        /// 精灵名字_避版
        /// </summary>
        public string petName_bak;

        /// <summary>
        /// 模型_避版
        /// </summary>
        public string petModel_bak;

        /// <summary>
        /// 进化Id
        /// </summary>
        public string nextPetId;

        /// <summary>
        /// 前置ID
        /// </summary>
        public string prePetId;

        /// <summary>
        /// 系列ID
        /// </summary>
        public string serise;


        /// <summary>
        /// 属性1
        /// </summary>
        public string element1;

        /// <summary>
        /// 属性2
        /// </summary>
        public string element2;

        /// <summary>
        /// 进化阶段数
        /// </summary>
        public string petRank;

        /// <summary>
        /// 角色珍稀度展示
        /// </summary>
        public string petRankShow;

        /// <summary>
        /// 属性Id（种族值）
        /// </summary>
        public string petAbilityId;

        /// <summary>
        /// 性别
        /// </summary>
        public string sex;

        /// <summary>
        /// 是否有性别
        /// </summary>
        public string isNullSex;

        /// <summary>
        /// 是否闪光
        /// </summary>
        public string flash;

        /// <summary>
        /// 是否存在图鉴之中
        /// </summary>
        public string isInPokeindex;

        /// <summary>
        /// 成长技能
        /// </summary>
        public string growSkill;

        /// <summary>
        /// 学习机技能
        /// </summary>
        public string studySkill;

        /// <summary>
        /// 普通特性
        /// </summary>
        public string characteristic;

        /// <summary>
        /// 升阶所需条件
        /// </summary>
        public string petUpgradeCondition;

        /// <summary>
        /// 升星所需条件
        /// </summary>
        public string petStarIncreaseCondition;

        /// <summary>
        /// 进化所需条件
        /// </summary>
        public string evolutionCondition;




        /// <summary>
        /// 进化石返还
        /// </summary>
        public string resetEvolution;

        /// <summary>
        /// z招式
        /// </summary>
        public string zMove;

        /// <summary>
        /// Z技能Buff
        /// </summary>
        public string zMoveBuff;

        /// <summary>
        /// 专属技能
        /// </summary>
        public string exclusiveSkill;

        /// <summary>
        /// 专属特性
        /// </summary>
        public string exclusiveAbility;

        /// <summary>
        /// 是否为究极精灵
        /// </summary>
        public string isNotMelt;

        /// <summary>
        /// 究极精灵属性列表
        /// </summary>
        public string elementListId;

        /// <summary>
        /// 传说任务
        /// </summary>
        public string legendQuestListId;

        /// <summary>
        /// 是否在融合列表中显示
        /// </summary>
        public string isInMega3Index;
        
    }
}

